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You can check your progress on collecting all of these items in your journal.

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The Steamer Trunk Key is a single double-jump away, so grab it, then return to the trunk to grab it. After you collect your first figment of Coach's imagination, you'll also come to his first emotional baggage, locked away in a steamer trunk. At the outset, there's nothing too difficult to worry about: just jumping around. When you've explored the area thoroughly, head up the wooden ramp to meet up with Coach and begin Basic Braining.īasic Braining is about what it seems: a little training course designed to get you used to Psychonaut's controls and gameplay mechanics. Psi Cards float above the ground, whereas Arrowheads are buried (but still give off a purple glow above their positions) and have to be dug up. Even before you head up the wooden ramp leading to Braining, though, you should take a few moments and explore the area and find Psitanium Arrowheads and Psi Cards. Your main goal here is to meet up with Coach and make it through Basic Braining, which will give you a good idea of what Raz is capable of. Check our Item Hunting section to track down the miscellaneous Psi Cards in the area. Take a moment to get used to your controls, and talk to your fellow campers around the area. Enjoy!Īfter you first enter the world of Psychonauts - under your own power, at any rate - you'll be able to explore the Kid's Cabins area of the summer camp as long as you like. Thus, in addition to a walkthrough for the game, complete with boss tips and tactics, we've added a separate chapter detailing the locations of all of these hidden items. In addition to charging through the main game, there are numerous items to collect, from Psi Cards and Psi Markers to scavenger hunt items and the pickled brains of your fellow campers. It'll be up to you to figure out what the heck is going on, and to do so, you'll need to dive directly into the brains of numerous enemies you come across!īesides the core gameplay here, though, Psychonauts also has a number of other challenges for players looking for a test. Your initial goal is to become a Psychonaut in the two or three days you have before your parents come to retrieve you, but you'll quickly find yourself caught up in intrigue, as kidnappings begin to occur, the other students start having their brains stolen, and the adults in the camp quickly begin to vanish. In Psychonauts, you're going to take on the role of Razputin, a circus performer cum psychic savant, who, in an inversion on the typical direction of things, has run away from the circus to join a super-secret summer camp for mentally gifted youngsters.









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